Travis
Travis
In free-form notes, if I select text by click and drag, and drag the mouse outside the text area before releasing the mouse button (eg when selecting a whole line...
Update credits text with new contributors, licenses, thanks, etc
Create a single reusable and scriptable Godot scene to display a more faithful unit UI: a bordered column of HP pegs and status indicator, both color-coded, and containers for the...
#163 introduced a .editorconfig with code formatting rules. Reformat all .cs (and .gd?) files at once. Going forward devs should use this file in their IDE if possible, and format...
Godot 4.0 Beta 1 was just released(!), so I'm going to go ahead and put this on our plate. Given where we are in development and the amount of time...
Set up a virtual environment with minimal setup for development, including all essential dependencies and tools, and host it for new contributors. *Waiting for Godot* 3.5 #262
Make all unusable buttons, menu options, etc invisible until they're functional. Maybe tie this to a build or runtime configuration- more discussion needed.
Replace all (? I can't really think of a reason not to, other than to print an error from the logger) GD.Print and Console.Write* statements with logs as demonstrated in...
Add the option to write logs to a file. This is closely related to #259 and may be a follow-up or subtask.
This will resolve #132 There's still some work to do especially for events but I wanted to get this much up for reference. I've implemented one of the simplest components,...