WhenTanksFly

Results 102 issues of WhenTanksFly

Advanced Settings stuff like hit sounds correctly trigger for tesla when it's just 1 drone nearby, but when it's hitting multiple enemies it sometimes doesn't play them at all. Seems...

[d_queentacles_t9500_v7139.zip](https://github.com/ReactiveDrop/reactivedrop_public_src/files/11339027/d_queentacles_t9500_v7139.zip) from [City17](https://steamcommunity.com/sharedfiles/filedetails/?id=861497042)'s last mission. Perhaps marines should be immune to all pushing effects when grabbed? Originally happened in [jheight's Mini RPG](https://steamcommunity.com/sharedfiles/filedetails/?id=2964924400), difference is I was able to walk after...

### Fire rate - Assault Rifle, Combat Rifle & Ricochet Rifle: I've counted exactly 12 rounds per second while the game says 14.29. - Prototype Rifle: The display says 15.4...

Restarting Tilarus' SynTek Hospital speedrun over and over _(less die pls)_ on someone else's host, most of the time the static fire at the entrance was invisible (not only for...

bug

They grossly out-DPS both Wolfe autogun and Crash proto-rifle _and_ have much better movespeed when firing _and_ are slightly more ammo-efficient, **all without taking the HP% drone damage into account**...

I want to be able to easier swap between the leaderboards for a single mission with different challenges/vanilla. Say, I visit https://stats.reactivedrop.com/leaderboards/fastest/2620429387_reactor and then wanna check out the same mission's...

(I used the Infinity challenge to instakill close aliens) https://github.com/user-attachments/assets/aa8b8d37-a7df-4af9-9526-663a135ef657 Side effects of the bug include unexpected friendly fire opportunities, and the possibility of the welder near the welded door...

Turns out the firstest mission isn't polished to perfection. (trail effect is modded) ![boxus piercus](https://github.com/user-attachments/assets/5036c70e-97dd-4df4-9c5a-62e4b11b1ddd) A few years ago I got kicked from a lobby for accidentally rifling 2 marines...

Example: [only_60_degrees_away.zip](https://github.com/ReactiveDrop/reactivedrop_public_src/files/9543793/only_60_degrees_away.zip)

bug

With #778 solved on beta, I remembered there's another issue with the damage amplificator offhand: no matter whether the amplifier zone is static or SW-carried, there's a very small chance...