Wedge009

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@CelticMinstrel Responding to IRC - maybe I was testing it wrong but when I checked a few days ago it looked like I couldn't do this (use tab to switch...

The MP log-in dialogue was redesigned in 1.19 but there are still plenty of places to test this. Tab doesn't appear to do anything for me, testing 1.19.4+dev (f13d4fe2a4e).

#9443 highlights a couple of places where Tab _does_ do something... although not in the right order.

> Does this issues requires Tab ordering for only the MP login dialog? or a generic, default tab order that applies to all dialogs automatically? I think the intention/wish is...

Unfortunately, testing at 79af91fbe24, it still seems to be the same, although maybe the dimensions are different now: ``` WML exception: User message: Failed to show a dialog, which doesn’t...

The root symptom of the last line being cut in half was introduced in 355ed849eec87ee934f537335c263f308a617701 (#9356) by @babaissarkar. The padding between the input and the last line was introduced some...

This one seems to be more feasible in haldric project. https://www.youtube.com/watch?v=CE1GIakmHR0 https://jarlowrey.com/blog/godot-3-parallax

I'm not sure how this would actually work in Wesnoth, given everything is sprite-based. Only tall structures would be worth trying to use this, not sure if the multi-level terrain...

Oh, I didn't realise this was the cause. Where do these carets appear to cause the page to break? Is it just the terrain code? I wonder why English and...