Jakob Bornecrantz
Jakob Bornecrantz
Right now in the gl module imports all symbols from the types/func/ext... modules. If you add one for each version of OpenGL you generating separate bindings would not be required....
**Description:** **Command:** ``` ./scripts/stereoVIOEuroc.bash ``` **Console output:** ``` $ ./scripts/stereoVIOEuroc.bash Using dataset at path: /home/jakob/Kimera/euroc Launching: ██╗ ██╗██╗███╗ ███╗███████╗██████╗ █████╗ ██║ ██╔╝██║████╗ ████║██╔════╝██╔══██╗██╔══██╗ █████╔╝ ██║██╔████╔██║█████╗ ██████╔╝███████║ ██╔═██╗ ██║██║╚██╔╝██║██╔══╝ ██╔══██╗██╔══██║ ██║...
Making Linux a supported platform
OpenXR backend, blocks #158
No runtime implementation have implemented the extension and even Wayland developers say that as written it doesn't make sense and is not usable. There is `XR_MNDX_egl_enable` that could be made...
I'm running into a intermittent issue that asan found. I'm pretty sure I'm not at fault here, asan doesn't complain about anything else. And this issue seems to only happen...
Make it possible to mix a color inside the mesh with the block texture. This is needed for Biome and also redstone wires. A bonus would be to add this...
Since a Sign is draw with a different texture we have two options: Create a separate mesh for each Chunk with just signs in them, we do the transform at...
Store chunk meshes into a better data structure then just a list. Sort the result with distance from the camera to help with overdraw. Investigate the cost for: Creating a...