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Optimize Rendering

Open Wallbraker opened this issue 14 years ago • 0 comments

Store chunk meshes into a better data structure then just a list. Sort the result with distance from the camera to help with overdraw.

Investigate the cost for: Creating a alternative mesh for shadows that is simpler (only has full blocks no "holes").

Wallbraker avatar Jun 02 '11 16:06 Wallbraker