Charles Dang

Results 25 issues of Charles Dang

See conversation below from IRC: > 5:47 PM [zookeeper] Undefined macro in #ifver/#ifnver first argument: 'WESNOTH_VERSION' at ~add-ons/Dragon_Lair/_main.cfg:35 > 5:47 PM the line being just this: #ifver WESNOTH_VERSION >= 1.13.2...

Bug
Engine

A simple callback interface for pref setters required by @irydacea. This could honestly be used to replace functions like `set_music`, allowing one to simply call `set` and having the callback...

Engine

## Description of changes The use of `100vw` was causing horizontal scrollbars to appear on the home and 404 pages. Using `100%` fixes that. Technically, block elements like `` don't...

Just a reference list of features we'd like or bugs we come across in Godot that we should either try to implement open issues about. - [ ] Better Easing...

discussion
topic:engine

Pulls in my old spritesheet generator code from the `old_master_20181015` with minor tweaks for code changes since then. Placing here for consideration. This takes a folder with images and writes...

CI run.

Postponed
macOS
Building

Is there any way to get the percentage complete of a given translation? Over in Wesnoth we're considering a build-time script that checks completeness and writes it to a metadata...

I have Iostreams 1.70 build using vcpkg as a dynamic lib, and when I use it in our project this warning shows up: ``` Warning C4275 non dll-interface class 'std::ios_base::failure'...

From the CI logs. Someone on macOS should enable the Parallelize build setting mentioned below. ``` warning: Building targets in manual order is deprecated - check "Parallelize build for command-line...

Enhancement
macOS
Building
Good first issue
Low Priority