Mayhem
Mayhem
Single best thing Gmod could have related to particle editing. Though I think the biggest thing to add is consistency when reading the files. As most particle enthesis's have come...
This is the same thing I had requested earlier on, rather than changing the alphamask, we can use the Blue channel of the Exponent mask instead (since it isn't used)....
Bump Would love any input regarding this feature if at all possible. I'm not sure how difficult pushing the alpha mask logic onto the blue channel of the exponent texture....
 I did manage to get a snapshot of it before it closed thank god for 190MS reaction speed lmao. The only thing it tells me is that there's "bad...
At that point, the last thing would be documentation. As for the use-case scenario, I believe @Vuthakral went over a pretty extensive means for the use of it; in my...
Are there no other additional parameters, similar to how the fleshshader has to be forced on via debug, or through a proxy then through an entity in LUA? If I...
@Goldermor You can contact me via discord at: vp_snipes
If/when this is pushed to Garry's Mod, I'll update the post with the changes and offer any feedback to the implementation of the shader. (if it's working as intended, if...
bump, was the shader source provided by @epicplayer40 useful in getting this to work?
> > The jellyfish shader has been absent from Garry's Mod for quite some time now, I'm not sure as to the specifics of it; though I've had to go...