StdPatch icon indicating copy to clipboard operation
StdPatch copied to clipboard

$walkframe limit increase

Open VpSnipes opened this issue 4 years ago • 2 comments

Current limit for $walkframe is constricted to 64, most games use locomotion to determine how a model should move relative to their origin point. So, having a model with 300 frames, should have 300 walkframes to account for all the movement associated to it. Current engines use "accumulated motion" which is taken from the animation itself, Source engine is the only engine that still uses this AIDS method of locomotion. I'd love to get it increased to like 512 or something of the sort.

On a side note, I've had numerous problems with installation for this. It's supposed to overwrite my studiomdl if I'm not mistaken, but it doesn't seem to do that. So I still get problems trying to compile my models. The stdinjector.exe and the DLL with it are both in my bin folder with the studiomdl.exe file, is this in the wrong location? Should I be doing something different? Instructions are a bit clear, sorry about this.

VpSnipes avatar Apr 14 '20 23:04 VpSnipes

image

I did manage to get a snapshot of it before it closed thank god for 190MS reaction speed lmao. The only thing it tells me is that there's "bad or missing options" both are in the folder as said above. Not sure if it's supposed to update studiomdl, but it does not seem to do such a thing.

VpSnipes avatar Apr 14 '20 23:04 VpSnipes

stdinjector is just a wrapper around the original studiomdl. It accepts the same commands as studiomdl and meant to be used as replacement

REDxEYE avatar Sep 04 '21 19:09 REDxEYE