Vladislav Stepanov
Vladislav Stepanov
### Describe the bug The shader editor is missing fields for pixel and vertex data properties (e.g. `HLSL11_VertexData`). ### Reproducing steps 1. Open any shader. ### Setup Details 1. UTMT...
### Describe the bug When you hover on the main window preview in the task bar, it shows all the progress bar windows that were closed.  ### Reproducing steps...
### Describe the bug When you making the window taller, the code editor control also becomes taller. But when you making the window shorter, the control height doesn't also decrease....
### Describe the bug The "Included Scripts" section includes the "testing" script that doesn't exist anymore: > Undertale only: > ... > - **testing**: nothing important, just displays random text...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail There should be a current found entry number and a total found word count here:...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail These types of assets should also have the "Find all references" context menu option: -...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail There is should be a setting like "Hide child code entries" that hides these code...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail Right now, UTMT doesn't even show the sequences in the asset list, and the sequence...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail I think there should be a "Tip of the day" feature, similar to this: ...
### Describe the bug 1) The last argument of `scr_textsetup()` is resolved as boolean (`true`/`false`), but it's actually a number. An example - "gml_GlobalScript_scr_texttype". 2) The argument of `scr_custom_afterimage()` (single...