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The wrong types for some Deltarune script arguments.

Open VladiStep opened this issue 1 year ago • 0 comments

Describe the bug

  1. The last argument of scr_textsetup() is resolved as boolean (true/false), but it's actually a number. An example - "gml_GlobalScript_scr_texttype".
  2. The argument of scr_custom_afterimage() (single argument one) is resolved as a number, but it's actually a game object. An example - "gml_Object_obj_launchanim_Draw_0".

Reproducing steps

  1. Open one of the example code entries in Deltarune.

Setup Details

  1. UTMT version - https://github.com/krzys-h/UndertaleModTool/commit/42e097ce9125935ff7dc696e90be79e3b66039f8

VladiStep avatar Jan 04 '24 23:01 VladiStep