The wrong types for some Deltarune script arguments.
Open
VladiStep
opened this issue 1 year ago
•
0 comments
Describe the bug
The last argument of scr_textsetup() is resolved as boolean (true/false), but it's actually a number.
An example - "gml_GlobalScript_scr_texttype".
The argument of scr_custom_afterimage() (single argument one) is resolved as a number, but it's actually a game object.
An example - "gml_Object_obj_launchanim_Draw_0".
Reproducing steps
Open one of the example code entries in Deltarune.
Setup Details
UTMT version - https://github.com/krzys-h/UndertaleModTool/commit/42e097ce9125935ff7dc696e90be79e3b66039f8