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A community-maintained list of Language Support Projects for Godot Engine.

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I seem to not have commit rights to main anymore

Since Godot 4 offers a completely revamped API for language bindings, all already developed bindings are completely useless. I introduce a tag "Godot 4" and announce this thread as a...

Godot 4

[I have written bindings for the Zig language, which are more developed than the one listed here and actually usable. ](https://github.com/thimenesup/GodotZigBindings)

@ShalokShalom think it will help if we make one. I've already started the process, could you look into it?

There's new haxe language support [https://github.com/HaxeGodot/godot](url)

could you help to identify the origin of this emoji, that you put in? @Vivraan https://github.com/mozilla-mobile/fenix/issues/20407

I have added support for the Swift language in the [godot-swift](https://github.com/kelvin13/godot-swift) repository. The framework isn’t mature yet, but it already has a pretty comprehensive feature set, and a reasonable amount...

Godot 4

Apparently there's a new [GodotGo](https://github.com/ritchiecarroll/GodotGo) repository that, like F#, "surfs" on the C# bindings by transpiling the Go code to C#. Should probably be added to the list.

https://github.com/dsrw/enu Pretty wild, what should we do with this one?

This was recently released. It adds Clojure support: https://github.com/arcadia-unity/ArcadiaGodot | http://selfsamegames.com/pages/posts/arcadia-godot.html