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Clojure

Open ryliejamesthomas opened this issue 4 years ago • 5 comments

This was recently released. It adds Clojure support:

https://github.com/arcadia-unity/ArcadiaGodot | http://selfsamegames.com/pages/posts/arcadia-godot.html

ryliejamesthomas avatar Oct 06 '20 22:10 ryliejamesthomas

Thanks a lot @ryliejamesthomas We will use this thread for future updates on it. Great contribution 🥳

ShalokShalom avatar Oct 07 '20 05:10 ShalokShalom

@willnationsdev This implements another .Net language - is this some approach that F# could do as well - and it is less tedious and slow, as rewriting all of the current implementation?

@Vivraan Could you please add your famous emoticons? It is 7am here and I dont feel ready for that xD Thanks 😚

ShalokShalom avatar Oct 07 '20 05:10 ShalokShalom

Depending on how it's done, it could be a "surfing" but I'm not sure.

Seems like they use a framework which has also been tested in Unity.

Looks like it relies on generating DLLs and connects using .NET CLR. I'm thinking maybe it "surfs." Contact the dev!

Vivraan avatar Oct 07 '20 18:10 Vivraan

Tentatively: 👥🔌🏄🏽‍♀️

Vivraan avatar Oct 07 '20 18:10 Vivraan

Hello yes I can answer some questions:

ClojureCLR is hosted on mono/C# so yes 'surfing' no plugin/editor enhancements it's just some dlls feature complete and I don't expect the api to change, but we're missing export to webGL/iOS (expect that to be working in the near future)

selfsame avatar Oct 13 '20 14:10 selfsame