godot-lang-support
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Swift
I have added support for the Swift language in the godot-swift repository. The framework isn’t mature yet, but it already has a pretty comprehensive feature set, and a reasonable amount of documentation (which I am actively expanding right now.)
Consider adding to the “Has Potential” section?
Yes, send a PR
#39
The specific language issues can stay open for future discussions, so you see them more as permanent forum threads, other than one time issues.
I really think this is better suited to be done under the "Discussions" panel instead :) just a thought!
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