Vectron

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You have to update the well known types dictionary in TypeInfo.cs

I have a basic implementation at [Sdl2.WindowIcon.cs](https://github.com/Vectron/VectronEngine/blob/135f1ebd82cd10f86d1c59a532534bfe8a06258e/src/VectronEngine/Window/SDL2/Native/Sdl2.WindowIcon.cs) [SDL_Surface.cs](https://github.com/Vectron/VectronEngine/blob/135f1ebd82cd10f86d1c59a532534bfe8a06258e/src/VectronEngine/Window/SDL2/Native/SDL_Surface.cs) an example on how to use this can be found at: [SetIcon](https://github.com/Vectron/VectronEngine/blob/135f1ebd82cd10f86d1c59a532534bfe8a06258e/src/VectronEngine/Window/Sdl2Window.cs#L163-L207)

at what setting is the texturesize in general options?

what resource pack do you use? and what modpack are you using?

i'm unable to reproduce this bug ,tried with twothe's version of mapwriter, opis and my own. all seem to work perfectly with the mentioned modpack and resourcepack. it might be...

hmm, what i think what is happening: mapwriter starts normaly creating block textures from (alot) blocks. the games skippes ticks becouse it's lagging to much and thus fires a chunck...

fixed in this version: https://www.dropbox.com/s/s4mzbyfuozc6pbu/MapWriter-1.7.10-2.1.5-Beta-2.jar?dl=0

it doesnt realy have something to do with chisel blocks. the thing that happens is that the mod triest to get blockcolours befor they are all done. this is most...

fixed in this version: https://www.dropbox.com/s/s4mzbyfuozc6pbu/MapWriter-1.7.10-2.1.5-Beta-2.jar?dl=0