UnknownShadow200
UnknownShadow200
Although since I can't test on actual hardware, will need help from someone who can to check what difference it makes to performance
What makes this trickier is how the 2D launcher backend is usually implemented separately from the 3D in-game backend
Right now, when terrain.png is divided into 1D atlases for GPU textures, 1D atlases are created for all tiles in terrain.png However, for simple singleplayer worlds, the bottom half of...
Right now ClassiCube mostly just gives up and terminates itself if it can't allocate VRAM for stuff. It should: * Automatically attempt to reduce VRAM usage by reducing draw distance...