UnknownShadow200

Results 171 issues of UnknownShadow200

Will make it easier for forks to compile for Android, webclient, etc

That way 1) Don't have to constantly pointlessly update vertex buffer contents, which does cost a little bit of performance 2) Works better with graphics backends that don't render properly...

Apparently you're supposed to use `GetCurrentProcessId()` instead of `GetCurrentProcess()` on Windows 9x - and I tested, and it does fix modules list being empty and a stacktrace entry missing module...

Plat-Windows

Seems to be happening with dropbox Error FFFFFFFB when trying to download texture pack Error meaning: Unexpected status line: HTTP/1.1 200 OK Error FFFFFFFE when trying to download texture pack...

Plat-Android

Currently Socket_Connect just returns ERR_INVALID_ARGUMENT when gethostbyname/getaddrinfo fails for any reason It should return a different error when those fail due to DNS resolution failure, as ERR_INVALID_ARGUMENT is pretty unclear...

enhancement

* Sun/shadow colour should be approximated based on `SkyBrightness` field * Should conversion for block IDs > Obsidian be done? * Need to test if any further adjustments are required...

bug
enhancement

Although the executable can be download, replacing ClassiCube.exe fails This is because it uses `MoveFileExW`, which isn't implemented on Windows 9x Attempting to use `MoveFileA` fails with error 5 (ACCESS_DENIED)...

Plat-Windows

Would basically work like what MCGalaxy's does, except can only provide one block to be replaced

See https://f.classicube.net/topic/2192-on-toshiba-ac100-all-textures-and-interface-in-the-game-are-black/ for background For efficiency, for desktop OpenGL ClassiCube uses an `internalFormat` of `GL_RGBA` and a `format` of `GL_BGRA`. (Since this is usually the fastest upload format) This is...

graphics