UnknownShadow200
UnknownShadow200
Will make it easier for forks to compile for Android, webclient, etc
That way 1) Don't have to constantly pointlessly update vertex buffer contents, which does cost a little bit of performance 2) Works better with graphics backends that don't render properly...
Apparently you're supposed to use `GetCurrentProcessId()` instead of `GetCurrentProcess()` on Windows 9x - and I tested, and it does fix modules list being empty and a stacktrace entry missing module...
Seems to be happening with dropbox Error FFFFFFFB when trying to download texture pack Error meaning: Unexpected status line: HTTP/1.1 200 OK Error FFFFFFFE when trying to download texture pack...
Currently Socket_Connect just returns ERR_INVALID_ARGUMENT when gethostbyname/getaddrinfo fails for any reason It should return a different error when those fail due to DNS resolution failure, as ERR_INVALID_ARGUMENT is pretty unclear...
* Sun/shadow colour should be approximated based on `SkyBrightness` field * Should conversion for block IDs > Obsidian be done? * Need to test if any further adjustments are required...
Although the executable can be download, replacing ClassiCube.exe fails This is because it uses `MoveFileExW`, which isn't implemented on Windows 9x Attempting to use `MoveFileA` fails with error 5 (ACCESS_DENIED)...
Would basically work like what MCGalaxy's does, except can only provide one block to be replaced
See https://f.classicube.net/topic/2192-on-toshiba-ac100-all-textures-and-interface-in-the-game-are-black/ for background For efficiency, for desktop OpenGL ClassiCube uses an `internalFormat` of `GL_RGBA` and a `format` of `GL_BGRA`. (Since this is usually the fastest upload format) This is...