Unity Chaos
Unity Chaos
Iterate/IterateRange expect a function from (key, value) to boolean, while IterateRangeInclusive expects a function from (key, value, version) to boolean.
- What are BGLS signatures - How our Authentication scheme works, and why this is correct - Multi Signature vs Aggregate Signature - Our API - subtleties include allowance of...
Basically just Lagrange interpolation of signature shares (on G1) to construct the total signature, then verification against the public key. [link to paper](https://link.springer.com/content/pdf/10.1007/3-540-36288-6_3.pdf)
Project needs documentation and explanation of intended usage of contracts implemented.
Points in G1 can be compressed into just 256 bits, as the x coordinate only takes 254 bits, and the highest order bit can be used to store the parity...
As a result of the conclusions reached in cosmos/cosmos-sdk#7100, the Cosmos-SDK is undergoing a switch away from the [IAVL](https://github.com/cosmos/iavl) library which is going to impact the long term usability of...
General case of #256 It would be better to enforce these constraints when the Module or Query handler is built, rather than just when `makeApp` is called. Based on my...
There is currently no way to get all the keys or values from a Store Map. A simple workaround is to use both a Map and a Var, to track...
Tendermint only uses CheckTx as a local filter to decide whether or not a transaction should be included in the mempool for a future proposal. But when another validator proposes...