UnityLibrary
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:books: Library of all kind of scripts, snippets & shaders for Unity
Hi. We need to add some useful tutorials and articles to Wiki to make it even more useful. Also we can collect useful posts, articles from the internet and unity...
@EmpireWorld can you check if this is better, then can replace with it? // current https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Utilities/Singleton.cs // better? https://gist.github.com/lordlycastle/64821426eedf222e66218f70e2498757
> This shader works like a charm!! The only thing that looks weird is when I rotate a sprite, then the direction of the shadow is wrong, is there a...
Currently the README file of this repository doesn't contain a logo for the library. It could be great to have a custom logo for our repository and give it more...
Althougt code can be commented in the scripts, could be great to generate automatic documentation for the scripts and host it in the gh-pages branch of this repository. In this...
I have created a new branch called gh-pages that will host the website for the UnityLibrary. I think this way, we can provide visitors some examples on how to use...
A good idea could be to create a new separate repository that uses Github pages as a blog for community members that could be used to include useful tutorials or...
see this and some others, lots of empty lines: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Effects/Glow.shader
for assetbundleloader, https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/AssetBundles/AssetBundleLoader.cs can use this to clear other cached versions, as mentioned here: https://forum.unity.com/threads/asset-bundles-with-multiplatform-on-dev-live.494371/#post-3217355
Hi. We need to test our scripts in Play Mode and Edit Mode using [Unity Test Runner](https://docs.unity3d.com/Manual/testing-editortestsrunner.html) to make our scripts stable for public usage. We have **Editor/Tests** folder for...