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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Results 436 com.unity.netcode.gameobjects issues
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### Description I do believe since my gameserver scene is downloaded from the addressables remote location. Not present in the build at all produces this issue. I am developing for...

type:feature
priority:medium

Small but helpful QoL request **Is your feature request related to a problem? Please describe.** NetworkVariableBase is available for developers to create their own implementations, however if additional logic is...

type:feature
priority:low

When a scene networkobject has a child networkobject, warnings are produced when they are automatically being replicated upon a new client connecting (not for the server): "Cannot find parent. Parent...

type:support
stat:awaiting triage

**Feedback** The client sever connection approval seems unstable. Since connecting without it is nearly always possible. But trying to connect with the connection approval enabled seems to be a problem....

type:feedback
stat:backlog

Hello, I just upgrade MLAPI in develop and I have a bunch of error that need to be fixing. I create custom NetworkVariable so that client can also write. I...

type:support
stat:awaiting triage

**Is your feature request related to a problem? Please describe.** The ownership callback function is only called when calling the ChangeOwnership and RemoveOwnership functions. However, the ownership callback function should...

type:feature
stat:awaiting triage

MTT-1378 ## Changelog ### com.unity.netcode.gameobjects - Fixed: Fixed throwing an exception in OnNetworkUpdate causing other OnNetworkUpdate calls to not be executed. ## Testing and Documentation * Includes integration tests. *...

**Is your feature request related to a problem? Please describe.** If NetworkTransform's InLocalSpace changes during runtime, and interpolation is on, the object is teleported to its previous local coordinates in...

type:feature
stat:awaiting triage

### Description I am using Netcode 1.0.0-pre.6 Version. In my project, Player prefab is using NetworkClientTransform for moving. When player tried to teleport using Teleport() Method, player position was interpolated....

type:bug
stat:awaiting triage
stat:backlog
stat:imported

### Description Creating a templated instance derived from NetworkBehaviour doesn't appear to compile. I'm following along with [this youtube](https://www.youtube.com/watch?v=rFCFMkzFaog), which links to [this git repo](https://github.com/dilmerv/UnityMultiplayerPlayground/tree/master/Assets/Scripts) ### Reproduce Steps 1. Create...

type:support
stat:awaiting triage