com.unity.netcode.gameobjects
com.unity.netcode.gameobjects copied to clipboard
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
**Feedback** There are a few ways to wrongly define an RPC. If a user wrongly defines an RPC they get no error message at compile or runtime and instead the...
**Is your feature request related to a problem? Please describe.** It is currently not possible to set a NetworkObject as the player's player object without destroying/instantiating back the object. **Describe...
Whenever a client connects to my server I get spawned with dozens of identical warnings about some metrics – but I have no idea what these metrics are or how...
**Is your feature request related to a problem? Please describe.** Its more so a retcon, previous versions of MLAPI had in its NetworkManager a public NetworkPrefab List. Now with the...
### Description Components have inconsistent names in the "Add Component" menu. Some of them have spaces and some do not. ### Reproduce Steps 1. Select a GameObject 2. Click "Add...
### Description Hi! guys! I just upgrade to Netcode preview 9, and found a strange behaviour. I had a network behaviour object that will switch ownership from server to client....
### Description Instantiating a NetworkObject prefab and passing in a NetworkObject parent causes the client to error with `NotServerException`. ### Reproduce Steps 1. Start server 2. Connect with client 3....
### Description The `PhysicsPlayer` cannot be controlled (using WASD or arrow keys) by the client, it doesn't move at all. ### Reproduce Steps 1. Open the `PhysicsSample` scene 2. Host...
This is an example of how the user could implement a more sophisticated timeline, changing NetSim parameters through the Unity's Animation system. The changes on [#2048](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2048) allowed the creation of...
[The doc page on NetworkObject parenting](https://docs-multiplayer.unity3d.com/docs/advanced-topics/networkobject-parenting/index.html) describes a very common situation in which one parents an item (say a picked up weapon) to part of the player (say the hand)....