com.unity.netcode.gameobjects
com.unity.netcode.gameobjects copied to clipboard
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
This PR (finally!) makes the send queues in `UnityTransport` dynamically-sized. This means that there should be no need to tweak the 'Max Send Queue Size' property anymore. Send queues will...
This fixes issue #1924. The cause of the issue is that after a first failure to start a server, the transport was shut down, which involved disposing of the `NetworkSettings`....
When parenting and setting the WorldPositionStays to false on the server, clients would not apply the same WorldPositionStays setting because it was not being synchronized. This PR also provides parent...
fixes #2063 ## Changelog - Fixed: Fixed IsOwner/IsOwnedByServer being wrong on the server after calling RemoveOwnership ## Testing and Documentation - Includes integration tests. - No documentation changes or additions...
### Description Hi @NoelStephensUnity, This commit introduced the bug I'm about to describe: bc23a35 - fix: Nested NetworkBehaviours don't de-register or Invoke OnNetworkDespawn if destroyed while the parent NetworkObject remains...
As discussed with @JesseOlmer, in order to reduce the use of `InternalsVisibleTo` and start simplifying the compatibility testing matrices, this PR makes `TransportInitialized` and `TransportDisposed` events public and removes the...
This PR includes some adjustments to the NetworkAnimator manual test. This is a companion PR to #2127. Merge after #2127 is merged. ## Testing and Documentation - Includes manual test...
This PR is based off of [florius0](https://github.com/florius0)'s user-submitted [PR-2115](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2115). This resolves the issue where if only two clients were joined the second client would not be updated when running a...
This PR includes some adjustments to the parenting manual test. This is a companion PR to #2146. Merge after #2146 is merged. ## Testing and Documentation - Includes manual test...
Interfaces with UTP 2.0 to allow secure connection. Adds a script to generate secrets for testprojects Adds UnityTransport APIs to set secrets. Adds a new Component `SecureAccessor` to set secret...