com.unity.netcode.gameobjects
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Network Scenario Timeline
This is an example of how the user could implement a more sophisticated timeline, changing NetSim parameters through the Unity's Animation system.
The changes on #2048 allowed the creation of a MonoBehaviour Configuration Provider, which can be easily changed from an Animation or a Timeline editor.
Testing and Documentation
- No tests have been added.
- Includes unit tests.
- No documentation changes or additions were necessary.