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Demo project using Addressables package

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I want use addressable in hololens,but i can't see anything

Getting the following error in the build: ``` NullReferenceException: Object reference not set to an instance of an object at UnityEngine.ResourceManagement.AsyncOperations.InitalizationObjectsOperation.Execute () [0x00014] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Library\PackageCache\[email protected]\Runtime\Initialization\InitializationObjectsOperation.cs:29 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () [0x00001]...

https://forum.unity.com/threads/the-asyncoperationstatus-status-are-different-between-first-load-and-second-load.889975/

1. There is a public field of Addressables.AssetReference type in MonoBehaviour component. This component is attached to a GameObject that is converted into prefab. Then prefab instance is added to...

Hi, I have an AR App where when an Image gets detected, it should Instantiate an AssetReference that image is associated with. But I have another method where if a...

https://github.com/Unity-Technologies/Addressables-Sample/blob/05119a010bcf01f3d75a9fd03f1e0dd3ad5de874/Basic/ComponentReference/Assets/Scripts/ComponentReference.cs#L31 ```c# AsyncOperationHandle GameObjectReady(AsyncOperationHandle arg) { var comp = arg.Result.GetComponent(); return Addressables.ResourceManager.CreateCompletedOperation(comp, string.Empty); } ``` Using the AssetReferenceComponent i see some references to things i have released still sticking around....

![image](https://user-images.githubusercontent.com/247809/79737684-448c4880-832e-11ea-9b6b-4c72d2435771.png) When I use UGUI.Image components, I got the duplicate bundle dependencies warning?

I have some lua script packed with Addressabe in remote server. I download the lua assetbundle with DownloadDependenciesAsync, I need a way to load lua script synchronously from the downloaded...

Well, I mean that is self explanatory. The error in question is "The AssetBundle 'bundle name' can't be loaded because another AssetBundle with the same files is already loaded".