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Demo project using Addressables package

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Disabling caching is essential for development, but is explained nowhere. The release notes mention ENABLE_CACHING, but without explanation. The documentation hints at disabling caching, but without explanation. I found over...

Hi, I follow the sample to integrate play asset Delivery. And upload to play store. I got some error log just like below when I launch game which is download...

In IDE, I can use editorAsset through AssetReference, and there are no errors when loading scripts in IDE or Unity. However, during build, Unity prompts me that AssetReference does not...

Hello, I'm trying to play 8k video in Unity with Addressables to manage the resources, however, I met several errors when I clicked build in Addressables Groups plane. And the...

My asset filename must be named "[xxx]", how do I fix this to work

We have begun facing an issue in PlayAssetDelivery using this Unity package that occurs at random. We have added this feature to our LIVE build and now we are adding...

Addressables + PAD not working with google.play.core 1.8.1, google.play.assetdelivery 1.8.1 (api 2.0.0, Unity 2022). After build aab build fires error with: `Can't determine the version of Play Core dependency "com.google.android.play:core"....

Hi, as said in the title, addressables are not working on WebGL. Tested on 2 examples from this repository: Scene Loading and Sprite Land. They work on their original version...

Error constantly reported when selecting assets configuration and cannot be modified ![image](https://user-images.githubusercontent.com/125333681/234232198-f15993ec-b76d-4145-8381-d29a0d7728c4.png) ![image](https://user-images.githubusercontent.com/125333681/234232590-9bd71a64-83ee-45a1-9233-e945455ac390.png)