UncertainProd

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Lime has a FileWatcher class (https://github.com/openfl/lime/blob/develop/src/lime/system/FileWatcher.hx), which could be of use for this

You could add [BMFont](https://www.angelcode.com/products/bmfont) in here too, right? (as you mentioned in #2717 )

I tried re-creating the effect using shaders (in [a fork I made](https://github.com/UncertainProd/flixel-perfect-render/tree/pixperf-shader)) This is the shader I used: ```haxe private class PixelPerfectShader extends FlxShader { @:glFragmentSource(' #pragma header uniform vec2...

Testing on Windows: https://github.com/HaxeFlixel/flixel/assets/83609901/fc9314f6-5e36-4922-bf90-3d9fe8959be5 Adding the ShaderFilter to an FlxCamera's filters array should probably prevent the mouse pointer from getting pixelated too

@nennneko5787 What is the path to your exe file? I had a [similar issue](https://github.com/openfl/lime/issues/1725) on a lime-only project and it turns out that the version of SDL that lime uses...

In the [RPG Interface demo](https://haxeflixel.com/demos/RPGInterface), if you click `Default asset test -> Popup` then you will be stuck on the popup screen and will be unable to get back to...