UltraEngine
UltraEngine
Hi, I am trying to figure out how to add a new file to a package. hlPackageOpenFile() returns 0 if the file does not already exist: ``` int WriteStream(Package* pak,...
I am writing some code to convert a sol::table into a C++ structure, and I want to prevent infinite recursive loops from forming when a table has itself somewhere in...
Very nice work! I am curious whether you have tried this on a many-core CPU, with 32 or 64 cores? Does the performance scale well?
The tracking on my headset and controllers in my application is pretty good but not perfect. When I enable the SteamVR dashboard, the controller model that is visible in that...
I would like to download the models from this sample for testing. I don't see them anywhere in the repository. Where do I download geforce.csf.gz?
Have you thought about adding level-of-detail and meshlet hierarchies? I think that's where the real magic of this technique lies. Basically that means halving the resolution of each meshlet and...
We are looking to create definition files for our Lua 5.4 API like this: https://luals.github.io/wiki/definition-files/ We have about 800 commands, so we hope to find an automated solution for this....
My users are [experiencing problems](https://www.ultraengine.com/community/topic/62318-end-of-file-and-seek-position-outside-of-file-bounds/#comment-302574) because this tool is automatically converting multiple glTF files in the same folder, overwriting their associated .bin files, resulting in mismatches between the glTF file...
What is the status of this extension?: https://github.com/KhronosGroup/glTF/pull/1620 Is this in use in the FBX to glTF converter? I cannot find any mention of it in this repository. We'll support...
What material key reliably indicates whether transparency / blending should be used? I can find many possible candidates, but some seem to be present in materials that should not be...