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FB_ngon_encoding (quads in glTF)

Open UltraEngine opened this issue 3 years ago • 2 comments

What is the status of this extension?: https://github.com/KhronosGroup/glTF/pull/1620

Is this in use in the FBX to glTF converter? I cannot find any mention of it in this repository. We'll support it if it exists.

All I really care about is quads, so if you want to simplify this that's fine too.

UltraEngine avatar Mar 18 '23 13:03 UltraEngine

I also have this I am working on. Let me know if you would like to collaborate: https://github.com/UltraEngine/glTF/tree/main/extensions/2.0/Vendor/ULTRA_primitive_quads

UltraEngine avatar Mar 19 '23 12:03 UltraEngine

I'm interested in adding this feature to our maintained version of fbx2gltf https://github.com/godotengine/FBX2glTF

Feel free to make a pr to our version.

fire avatar Apr 07 '23 16:04 fire