UltraEngine

Results 11 comments of UltraEngine

Pausing the debugger, I am seeing the following values in that time calculation: ``` fsecondssincelastvsync: 0.00550469989 frameDuration: 0.011 fsyntophotonsration: 0.011 fPredictedSecondsFrame: 0.0167175233 ``` These values all seem plausible. However, even...

> You should uses the poses returned by WaitGetPoses for rendering controllers as well (instead of calling GetDeviceToAbsoluteTrackingPose yourself). I don't understand this statement. Can you explain? We are not...

What is the current status of this?

> This has not been fixed yet. Thank you for the response. We definitely will make immediate use of this if it becomes available.

> @donmccurdy (and @EAzari) > > > For moving CSG-style data around losslessly, without any conversion to a realtime-compatible data format, the official glTF standard is probably not what you...

In our loader we duplicated the geometry and reversed the triangle indice order. I'm not a fan of this feature in the glTF spec.

I also have this I am working on. Let me know if you would like to collaborate: https://github.com/UltraEngine/glTF/tree/main/extensions/2.0/Vendor/ULTRA_primitive_quads

It's filling up our the whole console every time sound is used. My users generally do not care about the details of the sound system, as long as it works:...

It looks like the log level can be changed in logging.cpp: ```c++ void al_print(LogLevel level, FILE *logfile, const char *fmt, ...) { if (level != LogLevel::Error) return; ```

I don't understand this. I don't see anything in debugger.lua that looks like it interfaces with VSCode. All it does it replace the dofile command? What is the "publish" folder?