Try
Try
> [Bump zenkit and dmusic](https://github.com/Try/OpenGothic/pull/613/commits/fedc0f8d1a9682ed832dbb2d434ab0f0caf5630a) FYI: I've bumped ZenKit on master, so you can rebase
Hello there! Finally got to code-review stuff :) What is the current status on this PR? Is it still work-in-progress or issues are non-blocking and we can proceed to merge?
@lmichaelis While testing today run into a crash: ``` 1 tsf_channel_note_off_all tsf.h 1898 0x7ff87b107910 2 DmSynth_sendNoteOffAll Synth.c 305 0x7ff87b100d06 3 DmSynth_sendNoteOffEverything Synth.c 314 0x7ff87b100d3c 4 DmPerformance_playPattern Performance.c 624 0x7ff87b0fe413 5...
> That's why we've got the new system as an option, don't we :) Correct, just need to sort out crash issue, rest is FYI :)
> Hm I've failed to reproduce the issue on Linux. Debug crash today a bit. Issue here is a call to `DmSynthFontArray_add`, at time between font was cached and used....
Seem to work well now - merged!
Hi, @Abendlied ! I haven't really look much into it. Probably good solution would be to replicate save-structure of vanilla game ala `saves_`, but this will break compatibility with existing...
Hi, @MadShadow- ! It expected to be 90deg per second without weapon and 180 with weapons. Numbers are from eye-ball testing of vanilla. Is it different on your end?
Merged new mesh-parsing. While not quite what we discussed, but also load-time performance related. > The necessary changes are pretty small - will you implement them yourself? Atm working on...
Just a small note about Metal BLAS: Documentation about MTL::AccelerationStructureTriangleGeometryDescriptor::setIndexBufferOffset says: > Specify an offset that is a multiple of the index data type size and a multiple of the...