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Unreal Engine 4 plugin component for rendering runtime generated content.

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![Capture](https://user-images.githubusercontent.com/68224767/142766534-19a16233-1c43-4f7e-8fc4-b7318bd9228f.PNG)

Added a delegate to URuntimeMesh class, which is invoked after mesh calculation in RMC's thread or game thread depending on your RMP's IsThreadSafe. This does NOT guarantee the end of...

WIP addressing issues in https://github.com/TriAxis-Games/RuntimeMeshComponent/pull/231#pullrequestreview-985254722

**This might not be the RMC issue but I am asking here because I am clueless** I am using RMC with another Plugin ROSIntegration (https://github.com/code-iai/ROSIntegration) and facing this build error...

This might not be merged for a long time, or ever, but it's useful to have a PR open for the reviewing tools. Per @Moddingear: there are macro definition issues...

This has been discussed a few times in the Discord but I'm making this issue for overall tracking. Right now, the RMC doesn't support static-path Raytracing; instead using the same...

I only did two small changes (with conditional check for prev. versions) that the warnings suggested, please check.

RuntimeMeshSandbox.uproject need rebuild MeshComponent but failed open vs solution and build got errors error C3861: “IsStaticPathAvailable” not defined RuntimeMeshComponentProxy.cpp line 94 line 236 ![UE4Editor_D8P5WiogIl](https://user-images.githubusercontent.com/6975520/118632729-49f2e580-b803-11eb-93bd-b34e0291c639.png) ![UE4Editor_GEMJFwcGBu](https://user-images.githubusercontent.com/6975520/118632740-4cedd600-b803-11eb-9f24-daba411a7fa2.png)

Unreal engine crashes time to time due to D3D9 device being lost. This is not first time happening. Something has to be wrong. ![Bez názvu-1](https://user-images.githubusercontent.com/70374417/108623045-045d9100-743d-11eb-8f1b-ee3dc8919809.png)

Hello, I can run the game after packaging for Html5. There is the true web page: ![image](https://user-images.githubusercontent.com/32644256/114485841-328e6e80-9c3f-11eb-893f-eb1064eeff76.png) it just always compiling...... And I can not get a solution。My UE4 version...