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Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Open CitizenCEO opened this issue 3 years ago • 6 comments

Unreal engine crashes time to time due to D3D9 device being lost. This is not first time happening. Something has to be wrong.

Bez názvu-1

CitizenCEO avatar Feb 21 '21 11:02 CitizenCEO

I am getting this as well. Can't use the examples project due to it constantly crashing with this error

dave14124 avatar Apr 23 '21 19:04 dave14124

I have the same crash when closing the editor in RuntimeMeshSandbox, that might have something to do with cleanup of informations when deleting actors.

Moddingear avatar Apr 30 '21 09:04 Moddingear

I also encountered the same problem, it happens when switching windows .

Johnly1986 avatar May 06 '21 06:05 Johnly1986

another random error report

`LoginId:359b4470413bd12ef199b8a893f744cb EpicAccountId:5bee419182394ff79d7604e4dad06cfa

Fatal error: [File:E:/UE4_SRC/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [E:\UE4_SRC\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:208] UE4Editor_D3D11RHI!VerifyD3D11Result() [E:\UE4_SRC\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:256] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIReadSurfaceFloatData() [E:\UE4_SRC\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:894] UE4Editor_RHI!FDynamicRHI::RHIReadSurfaceFloatData_RenderThread() [E:\UE4_SRC\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:2700] UE4Editor_Renderer!ComputeSingleAverageBrightnessFromCubemap() [E:\UE4_SRC\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentCapture.cpp:328] UE4Editor_Renderer!ComputeAverageBrightness() [E:\UE4_SRC\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentCapture.cpp:348] UE4Editor_Renderer!TEnqueueUniqueRenderCommandType<FScene::UpdateSkyCaptureContents'::31'::FilterCommandName,<lambda_4af6bf976138f14f031facbd2e22dd79> >::DoTask() [E:\UE4_SRC\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:183] UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FScene::UpdateSkyCaptureContents'::31'::FilterCommandName,<lambda_4af6bf976138f14f031facbd2e22dd79> > >::ExecuteTask() [E:\UE4_SRC\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [E:\UE4_SRC\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:709] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [E:\UE4_SRC\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601] UE4Editor_RenderCore!RenderingThreadMain() [E:\UE4_SRC\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373] UE4Editor_RenderCore!FRenderingThread::Run() [E:\UE4_SRC\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509] UE4Editor_Core!FRunnableThreadWin::Run() [E:\UE4_SRC\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]`

CitizenCEO avatar May 12 '21 18:05 CitizenCEO

I'm also having this issue.

D3D11: Removing Device.
Exception thrown at 0x00007FF9DCFA4F99 in UE4Editor-Win64-DebugGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000ED715BA100.
Exception thrown at 0x00007FF9DCFA4F99 in UE4Editor-Win64-DebugGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000ED715BA7B0.
Exception thrown at 0x00007FF9DCFA4F99 in UE4Editor-Win64-DebugGame.exe: Microsoft C++ exception: _com_error at memory location 0x000000ED715BAAB8.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] 
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

RTX 3070. UE 4.27.

RonYanDaik avatar Sep 24 '21 07:09 RonYanDaik

Just started exploring this plugin for the first time today. Example project is crashing like this every time I hit escape to stop the PIE.

LocalStarlight avatar Oct 14 '21 12:10 LocalStarlight

I also encountered this problem

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:208]
UE4Editor_D3D11RHI!VerifyD3D11Result() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:256]
UE4Editor_D3D11RHI!CreateAndUpdatePooledUniformBuffer() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:152]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateUniformBuffer() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:192]
UE4Editor_SlateRHIRenderer!CreateSceneView() [D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderingPolicy.cpp:252]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderingPolicy::DrawElements() [D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderingPolicy.cpp:652]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:898]
UE4Editor_SlateRHIRenderer!TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`39'::SlateDrawWindowsCommandName,<lambda_f9feabdceba9d88a5c7b2ca3d59100d9> >::DoTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:183]
UE4Editor_SlateRHIRenderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`39'::SlateDrawWindowsCommandName,<lambda_f9feabdceba9d88a5c7b2ca3d59100d9> > >::ExecuteTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:710]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:602]
UE4Editor_RenderCore!RenderingThreadMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
UE4Editor_RenderCore!FRenderingThread::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

Win10, UE 4.27. Keep crashing when i use the example project.

xiejiangzhi avatar Oct 25 '22 01:10 xiejiangzhi

Closing as this is now a replaced version of the plugin so previous issues likely won't apply exactly. If you continue to have this issue on the new version, please feel free to reopen!

Thanks!

Koderz avatar Mar 06 '23 15:03 Koderz