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Crash when slicing a mesh with more than one UV

Open KhaledOdat1995 opened this issue 4 years ago • 3 comments

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KhaledOdat1995 avatar Nov 21 '21 14:11 KhaledOdat1995

looks like Koderz, didn't read my comment... The problem lies higher up, not here. You have two UVs, but the slicing code only seems to use one.

Moddingear avatar Nov 21 '21 19:11 Moddingear

so it only work only on static meshes that have only one UV???

KhaledOdat1995 avatar Nov 22 '21 06:11 KhaledOdat1995

I had the same problem, tried it with 1 UV but now im getting this:

Assertion failed: GetAllocatorType() != FD3D12ResourceLocation::AT_Pool [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp] [Line: 768]

UnrealEditor_D3D12RHI!FD3D12ResourceLocation::Swap() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:768] UnrealEditor_D3D12RHI!FD3D12Buffer::Swap() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp:494] UnrealEditor_RHI!FRHICommandUpdateRHIResources::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandListCommandExecutes.inl:666] UnrealEditor_RHI!FRHICommand<FRHICommandUpdateRHIResources,FRHICommandUpdateRHIResourcesString2085>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:768] UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:498] UnrealEditor_RHI!FExecuteRHIThreadTask::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:560] UnrealEditor_RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975] UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753] UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642] UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115] UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:325] UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]

BARKEM-JC avatar Sep 05 '22 08:09 BARKEM-JC

Closing as this is now a replaced version of the plugin so previous issues likely won't apply exactly. If you continue to have this issue on the new version, please feel free to reopen!

Thanks!

Koderz avatar Mar 06 '23 15:03 Koderz