TomWerner
TomWerner
The landmass shapes are from our actual map generator, but with a gold leaf texture for the land and the turquoise color for the water. I used the same parchment...
None of these have any effect yet, but we enforce their exclusivity and can build them.
This gets us closer to the civ3 screen and will make implementing the granary logic more visually obvious. I had to shrink the no food and empty food icons to...
Their effect now works properly.
I put the food needed to grow values in the rules as the c# defaults because they don't seem to be present in the editor.
This came up in discussion in https://github.com/C7-Game/Prototype/pull/644; right now we have some string->int conversions related to eras, which isn't ideal. We should figure out a better way, either by using...
Things I'd like: - meeting other civs - tracking war status - declaring war (peace deals may be out of scope, we'll see) - tech trading
Like #493, we should support irrigating tiles, and loading save files that have irrigation.
This is a test to see if it gets things to load on mac