TomWerner
TomWerner
I've got a slightly easier way to reproduce this issue, we can modify the default save to put an enemy city right next to our start, and give ourselves a...
This was done in #516.
@lexer-gamedev there's still lots of interesting tech-related stuff that can be done if you're interested. The next tech steps have a mix of difficulties, and many of them are independent:...
#528 also added two TODOs to `C7Engine/EntryPoints/TurnHandling.cs` that are somewhat related to science, those should be pretty simple to address.
I've an easy way to reproduce this issue, we can modify the default save to put an enemy city right next to our start, and give ourselves a warrior. If...
I confirmed that the CI runs fail for build failures. I bumped the sdk version to 12.0 in `C7Engine.csproj` and got this output on the run. I suspect this was...
This was done in https://github.com/C7-Game/Prototype/pull/488, and running the tests automatically was added in https://github.com/C7-Game/Prototype/pull/502
When you say "original Civilization 3 base game", which version of the game is it? Vanilla, Play the World, or Conquests? My `marsh.pxc` file is in `/Sid Meier's Civilization III...
Hmm, I bet if you downloaded a full terrain modpack, like [this one](https://forums.civfanatics.com/threads/snoopys-terrain-graphics-v4-5-for-civ3-conquests-c3c.68702/) then the terrains would properly load. Another option would be to start a game of vanilla civ3,...
> Do you have any thoughts about my approach related to https://github.com/C7-Game/Prototype/issues/92? I'm still unfamiliar with the project internals and C# in general, so it wouldn't surprise me if it...