Thomas Müller
Thomas Müller
Unfortunately, this problem can manifest a slight flickering at relatively low zoom levels on some of my machines, so the cutoff would have to be pretty early if it should...
Leaving this issue open as the current fix is merely hiding the underlying problem.
That certainly sounds like a good feature to have; I'll see what I can do when I get around it! :)
Hi mackrol, I'm glad you like tev. Thank you very much for the feedback! Currently, `nanogui::mainloop(250)` is used intentionally since periodic tasks (such as listening for files opened from secondary...
Thank you for the contribution. It's great to have support for additional camera modes. Two small things I think would be prudent to have before I hit the merge button:...
The codebase makes heavy use of template metaprogramming, which means a large RAM usage is somewhat normal. I recommend compiling with less parallelism (e.g. just 2 processes with `-j 2`)...
Unfortunately, I cannot reproduce this problem. Could you run testbed with a debugger and let me know which line of code is responsible for the segfault? (If you compiled in...
Thank you, this is super useful! CUDA's GL interop API (`cudaGraphicsGLRegisterImage()`) seems to segfault rather than returning an error code on WSL2 now. It used to work on the WSL...
That's because the mesh rendering code doesn't respect `s_is_cuda_interop_supported` and tries to use CUDAGL interop regardlessly. FWIW, I think it's too much trouble, given the marginal benefit, to rewrite the...
Hi there. For the first number: there are multiple 128^3 occupancy grids, each scaled twice as large as the previous -- this is to capture the multi-scale aspect of scenes...