Thomas Müller
Thomas Müller
Hi, that's a great catch! Right below the code you just linked, the thread is detached, which *should* not allow it to stall the application ```c++ // It is unfortunately...
Fixed! This problem shed light on a few problems osu! has with its blending in general. A few of those, I could fix and should make the game look slightly...
Hi there, training _should_ be approximately deterministic since all the random numbers are seeded. I am saying "approximately", because floating point addition isn't commutative and the order of gradient accumulation...
That's very good to know, thank you very much for pointing it out! (Also love the video!)
One important thing to note here: Masking checks mostly appear expensive in the profiler, because they are the first thing that re-computes an invalidated `ScreenSpaceDrawQuad`. If the masking checks wouldn't...
Hi, yes, **tev** does not support ultrahdr. It supports JPG, which ultrahdr is backward compatible with, which I suspect is why it only displays SDR for the images you generated....
Hopefully this workaround is no longer needed. I just pushed an attempted fix that should make it work out of the box (see also https://github.com/NVlabs/tiny-cuda-nn/issues/436). Please try re-downloading and installing...
Hi Andrew, thanks a bunch for the contribution! This sounds neat to have (though I didn't test it yet). Could you also implement a CPU-side version of the tonemap in...
Hi Andrew, thank you very much for the follow-up. That's so much extra effort you've expended! In a vacuum I'd prefer the PCG solution, but you bring up the downsides...
Hi Andrew, thanks once again for the thorough revision! I was about to merge, but while testing I noticed that mip mapping ruins the effect of the hash function if...