Cory Petkovsek

Results 80 comments of Cory Petkovsek

The main issue in many of these tickets is that it runs in tool mode, which changes the data saved in your scene. That's why @bengtsts 's solution to clear...

Line 14 doesn't run properly in tool mode and isn't in the original repository. You could try disabling tool mode. Other changes you've introduced may be causing your other errors....

Discussion on triplanar mapping can continue here on the voxelterrain ticket. https://github.com/Zylann/godot_voxel/issues/96#issuecomment-1058644761

The triplanar mapping solution was discovered in this comment https://github.com/Zylann/godot_voxel/issues/96#issuecomment-1058688344.

Not for the multisplat16 shader. Tangent isn't used and normal is overwritten by the heightmap. If it was incorrect with the normals, it should be visible right away. Adjusting normal,...

Another way is to bake the global map, then load it as an image, so the CPU can read it, and get the color value. Then you can compare against...

Using zylann's voxel terrain would be better for player editing of the terrain. It can generate terrain from a heightmap.

Nice work @painfulexistence . I did some testing on it. * Win10/64 GTX1060 * 2k terrain, with only a player, directional light, and an hdr * Three detail layers: 2D...

When I have 5+ textures in one area, I often get lines like the dashed line across textures as you can see on the rock faces on the right and...

The original issue, where the whole terrain disappears, might be a camera culling issue. e.g. I have noticed it mostly with particle effects. If the camera turns away from the...