Cory Petkovsek

Results 80 comments of Cory Petkovsek

VoxelTerrain. Blocky or smooth. My demos or yours. They all do it.

> So that's when loading the world for the first time? Yes, as it's building out the blocks. > 20-30 seconds sounds really slow, are you using a debug build?...

Thanks for asking. I'll try looking at the queue and profiling that section in a while. I turned off generate collision and terrain updates are still vsync bound. They do...

No change, unrelated. This issue is "waiting for Godot" to improve their visual server.

It was 2 years ago and I documented it all with video. So if it's working well now, it's probably due to changes you've made or those made in the...

Build only with Godot 3.2. Godot 4 isn't anywhere close to stable or complete, and voxel tools doesn't support it yet.

My mistake. I misunderstood. Zylann must have introduced code that clang has a problem with. He or you will have to make the casting explicit to build. Or you can...

> @Zylann I'm not sure if I am using `clang`...how do I check? I followed the build directions on [Compiling for mac OS](https://docs.godotengine.org/en/stable/development/compiling/compiling_for_osx.html) using 'brew'. Brew is a package manager,...

@ozzr Suggested I test _notification to capture `NOTIFICATION_READY` and `NOTIFICATION_PROCESS`. This works. I can run proxy functions off of these in C++ and skip _ready/_process altogether. They work reliably whether...

It's still an issue in Beta 3. Single Window Mode does not fix the issue. It's blank either way.