Thomas Altenburger

Results 43 issues of Thomas Altenburger

We would like to retire the [dependencies](https://github.com/MonoGame/MonoGame.Dependencies) repository/submodule. The strategy is to move each dependency to its own repository which will automatically build it from source, make sure that all...

Maintenance

[MonoGame.Effect.Compiler](https://github.com/MonoGame/MonoGame/blob/fb3ba7979fb119a7331be03bdcc498f4cc49aa43/Tools/MonoGame.Effect.Compiler/Effect/Preprocessor.cs#L16) makes use of [CppNet](https://github.com/xtravar/CppNet) to add C-like preprocessor syntax features to shaders written for MonoGame. This is, for instance, used to manage [different platforms/shading languages in stock effects](https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Platform/Graphics/Effect/Resources/Macros.fxh#L8) by...

Maintenance

Now that the native backend has been setup and defined with #8309, MonoGame has a Vulkan implementation running as the ```DesktopVK``` target platform. ```DesktopVK``` is currently **_experimental_** (it has a...

Maintenance
Help Wanted
DesktopVK

Reviewing #8849 made me to investigate why AOT would fail in some scenarios. It appeared that some type signatures were wrong for the type cache (```SpriteFontReader```, ```IndexBufferReader```, and ```ExternalReferenceReader```). This...

We need to recode the [Visual Studio Extension deploy task](https://github.com/MonoGame/MonoGame/blob/develop/build/DeployTasks/DeployVsixToMarketplaceTask.cs). It currently doesn't work, and can't work as-is (and requires that someone manually uploads the .vsix to the marketplace whenever...

Maintenance

[MonoGame.Library.OpenAL](https://github.com/MonoGame/MonoGame.Library.OpenAL) is not built with [16kb pages size alignment](https://developer.android.com/guide/practices/page-sizes) for Android. This will make rather new devices to crash. Devices using 16kb pages are expected to be more and more...

Android

This is a working copy to discuss #686 For now it has the functional changes required for the ```PublishAot``` compliance and fixes the IL warnings. To be discussed: - ```Marshal.SizeOf()```...

Hello there, Currently when using Steamworks.NET as a standalone lib for non-Unity projects on recent runtimes, there is a few AOT-related warnings. These warnings are mostly on the usage of...

It seems that since iOS 26, gamepads are wrongly reported as connected even though none is. Recently we received a bunch of reports in that regard. I don't know if...

Vulkan is complaining about a few validation layer errors that are not related to other known issues and which might cause compatibility issues on some drivers. --- One related to...

Help Wanted
DesktopVK