Thomas Altenburger
Thomas Altenburger
Need testing. Fixing #7992
Hello there, I'd like to propose the end of support for 32bit systems. We already dropped ```linux-x86``` (which is not even a thing on .Net Core, and we can expect...
I'm creating this issue to centralize all of the other issues to setup a MonoGame project on macOS or Linux. It is a set of different issues degrading the setup...
We voted within the Foundation that admins will be rotating to work on maintaining the repository (e.g. reviewing/merging PRs, cleaning old PRs/issues, maintaining the automation...). Here are the list of...
Hello there, I would like to suggest a new feature to atlas generation. It seems to be pretty common to pack a font across several textures whenever the glyphs can't...
_The MonoGame Foundation wishes to incentivize the deprecation of the current console .NET runtime (BRUTE) in favor of switching to NativeAOT. This is a paid bounty._ 📃**Full details** The .NET...
_MonoGame needs a Direct3D 12 implementation based on the GDK/GDKX._ 📃**Full details** This implementation will be the new Windows and Xbox targets, and would replace the current WindowsDX, UWP, and...
Hello, I tried to add Hi-DPI / Retina support to the new `SDLGameWindow` but it turns out it is way more complicated than just adding the `Sdl.Window.State.AllowHiDpi` creation flag to...
We would like to retire the [dependencies](https://github.com/MonoGame/MonoGame.Dependencies) repository/submodule. The strategy is to move each dependency to its own repository which will automatically build it from source, make sure that all...
DesktopGL makes use of SDL to handle gamepads and loads a [community sourced gamepad database](https://github.com/mdqinc/SDL_GameControllerDB). This database is supposedly more exhaustive than [SDL's internal one](https://github.com/libsdl-org/SDL/blob/main/src/joystick/SDL_gamepad_db.h). From my experience, SDL_GameControllerDB doesn't...