Thomas Altenburger
Thomas Altenburger
Please consider that we would require that theorafile is self-built like [SDL is](https://github.com/MonoGame/MonoGame.Library.SDL). Also note that merging this is going to be temporary as we're looking into having a universal...
I'll try to review this promptly!
I believe that it just comes down to one of use testing it. Thank you!
Thank you for the effort of running those tests. Users using texture compression with lots of textures are likely marginal MonoGame users, it's a downside I think we should accept...
Something that MonoGame is doing must be consuming the event while it shouldn't. I don't know if it's about [#8465](https://github.com/MonoGame/MonoGame/pull/8465), I don't see anything adding event consumption here.
Got to love Android API design where handling a single button is 80 lines of code.
I think it's still a bit broken, see https://github.com/MonoGame/docs.monogame.github.io/pull/148#issuecomment-2990138927
For the time being, we can't use language features such as ```Span``` because it is too recent compared to what the current console runtime supports. You can track #8194 to...
```string``` are the TOP 1 garbage source of games made in C# (and especially concatenation or explicit/implicit ```.ToString()```), so anything that can be done to help users writing less garbage-prone...
Blocking this for the time being as it requires a wider range of shader profile support.