Results 287 comments of Sergey P.
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https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/assets/4904157/1782e028-b92c-435a-ac9b-3c033dbf3648 Not as much for me. But I did restore previous version of cutscene fix for this test, dunno if related. [GTAIV.EFLC.FusionFix.zip](https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/files/13940257/GTAIV.EFLC.FusionFix.zip)

>The mouse does get called through DInput 8, and whatever processing that the engine does directly happens there. There's nothing in the game code (as far as I can tell)...

Worked for me last I played it. Right now I can't test.

Try moving the game out of program files directory, if it's in it.

Yeah, I think it's been mentioned before.

Yes, it's a bug, I just don't know when I'll be able to take a look at it.

Xbox is not exactly known for it's stellar widescreen support, so I always match hud dimensions to 4:3 original image. It used to work, but I guess I broke it...

![image](https://github.com/ThirteenAG/XboxRainDroplets/assets/4904157/6bb8913b-8f52-4b60-970b-eeb859960ce2) Seems to work for me, perhaps make sure the renderer is not overwritten by per-game settings?

Downloaded https://github.com/ASI-Factory/PCSX2-Fork-With-Plugins/releases/download/latest/PCSX2Fork-Windows-x64-Qt-Clang-SSE4.zip then https://github.com/ThirteenAG/XboxRainDroplets/releases/download/pcsx2f/PCSX2F.XboxRainDroplets64.zip Extracted all and launched the game, no settings changed except renderer.