Results 287 comments of Sergey P.
trafficstars

Yeah, I don't think there's anything I can do. Maybe it's suppose to work with 30fps, who knows.

Would require a bit of code, which takes time to implement, was easier to disable at the time. Probably going to stay that way.

Upon closer inspection, on my end this code works fine: ``` VirtualProtect(from, len, new_protect, &from_protect); VirtualProtect(to, len, new_protect, &to_protect); if (run_fn) { run_fn(); } VirtualProtect(to, len, to_protect, &to_protect); VirtualProtect(from, len,...

You can also try https://github.com/elishacloud/dxwrapper

Report it there, maybe Elisha would be interested in checking it out.

There's seemingly 4 possible options for the game region, 3 of which will show RE, and 1 - BH. But, additional things are affected by those, like save game location....

[ResidentEvilRevelations2.FusionFix.zip](https://github.com/user-attachments/files/18453466/ResidentEvilRevelations2.FusionFix.zip) Try this build.

This is scaled properly, but vertically. Without that the image is stretched. Adding black bars would be a better option, but scaling vertically was easier.

Probably possible, not something I'm going to do though. Just needs extra code for patching/allocating memory that works on psp.