TheYellowArchitect
TheYellowArchitect
**The below do not make sense, I wrote them in a rush and forgot to clean them up, and time has passed and i dont remember the exact references...** If...
Now, this is an extremely rare bug, I have seen it only once, but I deem it worthy to record it. Both players must be at IntroScene (boat), and Client...
This bug refers when the client is stuck in the "Idle" pose. In reality, the client is stuck at the `DIALOGUE` switch-case. Only death can save him, and that is...
When you skip a level, and the host is standing at the gate of that level, there is a tiny chance that you will somehow trigger levelcutscene or sth, and...
If host is having a dialogue after death, and client joins right there, client cannot change state, and is on a permanently "Idle" state, regardless of movement. I have not...
If a player joins the other player while he is on the levelendcutscene (so, dialogue happens in front of that gate), the client will skip that cutscene and load the...
Darkwind Distortion has a "Reset to Default" button at the bottom. This resets ALL values to default. However, there is code for resetting each value to its default value, individually....
Every song should have an "insanity" variant, where the music is corrupted/distorted. So, when you trigger insanity, the track fades into the "insanity" variant at the exact same minute:second ofc....
When you enter a new level/area, the camera should start greatly zoomed in, just like death/revive dialogue. And when it ends, slowly zooming out ofc. The reason I didn't implement...
You dash by using any of the following keys: - Shift - Ctrl - Alt These keys are on both sides, and dash on the matching side (left or right)...