TheYellowArchitect

Results 74 issues of TheYellowArchitect

[Double Damnation](https://store.steampowered.com/app/1015190/Double_Damnation/) can already be finished fully **online**, on Steam and LAN Then, why is it not advertised as such on [Steam](https://store.steampowered.com/app/1015190)? It even has **desync as a feature**, which...

new feature
performance
needs more info
netcoding

So, 2 players for each "character", makes for 6 "characters" in a world. Let's look into the game design first. ### Game-Design Obviously, with this movement, it is very hard...

new feature
level editor
netcoding

The cardinal sin of gamedev. I even knew about how bad it is to link framerate with physics, when I was writing the velocity system, yet I kept going because:...

player movement
high priority

Each ground tile has 1 BoxCollider2D In the below images, the hollow running to the right (runs towards the player), stops as if it hit a wall to the right....

bug
level editor
enemy ai
unity engine

This bug is caused by the camera's viewport absorbing the raycasts onto the level editor's tiles. It is low priority, because I could excuse it as a "balancing feature" (not...

bug
level editor
low priority

Levels have no limits, yet, the bigger a level gets, the laggier it gets to load. What if you want to make a world as big as the first level,...

level editor
performance

This kills first impressions, especially when the mouse is doing the circle-motion, thinking the game has crashed (or worse) I legitimately haven't ever looked into this issue, as I thought...

bug
performance
UI
needs more info

This tends to happen on very low pings (e.g. 0~10) But there must be edge-cases not needing the above requirement. Just think of mage killing an enemy 2 frames before...

bug
low priority
netcoding

There should be an automatic reconnection after the NG+ cutscene (final scene) Otherwise, players finish game, and then they will chat a little, and exit the game, as they see...

new feature
netcoding

Inputs are local. Should make 2 new RPCs sending warriorInputData and mageInputData, and using those to synchronize the credits. Meme feature, so it is peak low priority. At least it...

input
low priority
netcoding