TheYellowArchitect
TheYellowArchitect
[Double Damnation](https://store.steampowered.com/app/1015190/Double_Damnation/) can already be finished fully **online**, on Steam and LAN Then, why is it not advertised as such on [Steam](https://store.steampowered.com/app/1015190)? It even has **desync as a feature**, which...
So, 2 players for each "character", makes for 6 "characters" in a world. Let's look into the game design first. ### Game-Design Obviously, with this movement, it is very hard...
The cardinal sin of gamedev. I even knew about how bad it is to link framerate with physics, when I was writing the velocity system, yet I kept going because:...
Each ground tile has 1 BoxCollider2D In the below images, the hollow running to the right (runs towards the player), stops as if it hit a wall to the right....
This bug is caused by the camera's viewport absorbing the raycasts onto the level editor's tiles. It is low priority, because I could excuse it as a "balancing feature" (not...
Levels have no limits, yet, the bigger a level gets, the laggier it gets to load. What if you want to make a world as big as the first level,...
This kills first impressions, especially when the mouse is doing the circle-motion, thinking the game has crashed (or worse) I legitimately haven't ever looked into this issue, as I thought...
This tends to happen on very low pings (e.g. 0~10) But there must be edge-cases not needing the above requirement. Just think of mage killing an enemy 2 frames before...
There should be an automatic reconnection after the NG+ cutscene (final scene) Otherwise, players finish game, and then they will chat a little, and exit the game, as they see...
Inputs are local. Should make 2 new RPCs sending warriorInputData and mageInputData, and using those to synchronize the credits. Meme feature, so it is peak low priority. At least it...