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Level Skip - Cutscene Dialogue(?)

Open TheYellowArchitect opened this issue 3 years ago • 0 comments

The below do not make sense, I wrote them in a rush and forgot to clean them up, and time has passed and i dont remember the exact references...

If at end of level -> Interrupt Dialogue (without moving or being able to cast spells) and then end level If at start of level -> Same as death dialogue.

And of course, not skip future level cutscenes.

I tried making the above, but realized I had made some spagghetti and it wasn't as easy as it looked, so it would take a day or 2 to debug stuff and add more flags and events.

Code to look into:

  • WarriorMovement.cs -> case Dialogue -> if (InLevelCutscene)
  • DialogueManager.cs

TheYellowArchitect avatar Aug 11 '22 13:08 TheYellowArchitect