Patrick W. Crawford
Patrick W. Crawford
Commenting here so that the convo is line. >> @TheDuckCow >> To be honest, I'm not sure I'm totally following what the force reload script is fixing for. > @StandingPadAnimations...
Ok - would rather we resolve that than add other code. In your mind, what solutions do you think we have? We could add a little reload icon further up...
Coming back to this - there actually already is a `bpy.ops.mcprep.reload_effects()` reload operator in the advanced panel of the effects spawner. Are you aware if pressing this button doesn't already...
I'm going to re-open this - @StandingPadAnimations I wouldn't say it's not maintained, everything is maintained :) And I agree the experience isn't great. Creating a search operator may be...
Just marking myself as a reviewer so I get back to it, unless you think there will be further structural changes. I'll review this and the bpy-build together (I've held...
Ok thank you for the clarity and making the readme! I understand it quite a bit better, and alleviates my concerns for the most part. Give me a bit of...
I definitely support the idea of some utility or auto-compile options with bpy-addon-build, this PR is already quite large so maybe worth doing in a follow up PR.
Regarding being PR-ready @StandingPadAnimations, is everything in order..? I just tried the branch out as-is (not commits or re-running any commands), and found that that some of the simplified chinese...
Yup, that has it working for me! Thanks for clarifying that, and updating the docs. Should probably update the `push_latest.sh` script as well, but I could do that in a...
(You can re-request my review one you have replies, so I don't miss them)