Bulby

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https://github.com/TheDrawingCoder-Gamer/haxe_annotations test of it that works for me (it produces a valid jar that when decompiled shows the expected annotation)

Hm, I don't know if I want no `@:meta` or an `@:meta`. Currently it has no @:meta, but it could be changed to have one.

apparently `Sys.args` does this sanity loss

that's not what `Sys.args` does sanity loss

I think for haxe 5 it would be wise to make it haxe in haxe. Based off just some generic internet benchmarks [C++ G++](https://benchmarksgame-team.pages.debian.net/benchmarksgame/fastest/ocaml-gpp.html) and [C GCC](https://benchmarksgame-team.pages.debian.net/benchmarksgame/measurements/gcc.html) are _technically_ faster,...

Compiler looks like it makes a [big difference](https://benchmarksgame-team.pages.debian.net/benchmarksgame/fastest/c.html) for C, and I assume the same applies to C++. So Hxcpp will probably make a big difference, same with HL/C. OCaml...

Hey, I half understand haxelib. I hacked onto it with [silk](https://github.com/TheDrawingCoder-Gamer/silk) and added commands to it (my favorite being the why command, which required writing new functions that iterate thru...

Main use case for me would be adding targets, and adding new _fully supported_ features (like default implementations). Macros technically work for this however if I hack on the compiler...

making hscript be actually haxescript would be amazing

hscript is already very powerful; if we wrote the compiler in haxe we could include it as a lib. recommendations: make a class that just calls interp/make a “haxe” library