The0Dev

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Thank you for the response. > This is the case, empties are created with size 1 For some reason, this is not the case for me. The size somehow changes...

I see. ~~Is there a reason for this?~~ #1526 I use empties in my project to set spawn position of characters on a map. It ends up looking pretty messy...

Hi. Having more control over this would be great. However, I think something like this would suffice in my case. (If the scale of an empty node is not 1...

Hello! I'd like to suggest that during the import process, the [Render Method](https://docs.blender.org/api/current/bpy.types.Material.html#bpy.types.Material.surface_render_method) could be set to "Blended" for materials utilizing alphaMode="BLEND" since it replaces Blend Mode: Alpha Blend >Material...

@julienduroure > This is what is already planned. Sorry for bothering you but I'd like to know if this is still planned. Currently, the function set_eevee_blend_method sets mat.[blend_method](https://docs.blender.org/api/current/bpy.types.Material.html#bpy.types.Material.blend_method) to "BLEND",...

The glTF spec says: > BLEND - The rendered output **is combined** with the background using the “**over**” operator as described in [Compositing digital images](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#compositing). This implies some order and,...

> Both HASHED and BLENDED are approximations to the ideal OIT result. HASHED is an approximation to the ideal OIT result but BLENDED is not order independent. I looked at...

BLENDED and DITHERED are both approximations to the correct result. However, only DITHERED is an approximation to the "over" operator, BLENDED does combine fragments. >BLENDED is exact when you can...

I realize that but as glTF spec says that's how it's usually handled by real time render engines (which glTF was initially intended for) so this probably should be taken...

> It literally says nothing about if the depth test should pass on equality. Right, but it seems like different rendering engines are able to correctly handle this case especially...