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A randomizer for Ocarina of Time.

Results 263 OoT-Randomizer issues
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would be cool to see random prices on minigames lol like 10-500 rupees

Type: Enhancement
Component: Logic
Component: ASM/C
Component: Setting

Dotzo encountered this in Freaky Friday today. https://www.twitch.tv/videos/834402648 (I'm assuming it's rando spawns that is the culprit.)

Type: Bug

So I've been playing dungeon randomizer for a while and always been like "Well there's a map, yay dead item." So I had the thought of maybe when playing with...

Type: Enhancement
Component: ASM/C
Component: Setting
Component: Hints

The 3ds master quest implements mirrored overworld and dungeons by rendering the 3d reversed on the screenspace x-axis and then inverting the x axis on the joystick. Could something similar...

Type: Enhancement
Component: Setting

Add a "Meme bridge" logic/setting that works like that : Ganon castle bridge appears if you have ice arrow + green rupee + Stone of Agony + double defense Thank...

Type: Enhancement
Component: Setting

This is a pair of related ideas I've been sketching out for a while now and I think it's time to post something more concrete and ask for feedback. #...

Type: Enhancement
Component: Algorithm
Status: Under Consideration
Type: Maintenance

When you pause the game in a dungeon, in some seeds the minimap will briefly glitch out as you pause. There are thoughts that this maybe started after boss shuffle...

Type: Bug

Suggestion regarding Rainbow Bridge and Light Arrow Cutscene requirements: When choosing a goal where a quantity can be specified, allow Random Quantity to be an option with the ability to...

Type: Enhancement
Component: Setting
Status: Under Consideration

When launching the 6.0 GUI, or the web generator, it always appears in a rather bright color scheme. It would be better for it to check whether the system is...

Type: Enhancement
Component: GUI/Website
Status: Waiting for Maintainers

Both of these have hooked breakouts for the cutscenes, as well as faster text. One or both could be a cause of the HUD not going back to its proper...

Type: Bug
Component: ASM/C